MaxToBlender is a plugin to transfer 3DsMax current scene to Blender with 2 clicks, solving common problems between import/export problems automatically.
Importing 3Ds Max Models into Blender · Launch Blender and start a new project · Go to File > Import > FBX (.fbx) · Locate and select your exported FBX file ...
I have a vast library of 3D models. Is there a way to import 3ds Max files with their textures and UVW coordinates into Blender without opening 3ds Max?